RELEASED: 24th February 2018
CURRENT STOCK: Available
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FREEZE64 SP01 INTERVIEWS SPECIAL + postage/packing/PayPal

Here’s what’s in this 40-page bumper special issue:
THE BEST OF OUR FREEZE64 INTERVIEWS
We’re taking the best of our FREEZE64 Coder’s Corner interviews and pulling them all together in a 40-page special issue – one of many to come. This issue includes revealing interviews with:
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Andrew Braybrook (from issues 10 & 11): Andrew chats with us about the development of Alley Kat, Gribby’s Day Out, Paradroid, and Uridium; which became some of the most innovative and THE BEST games ever produced for the Commodore 64.
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Jon Hare (from issue 7): Before working on a variety of acclaimed Amiga titles such as Sensible Soccer and Cannon Fodder, Jon co-produced Wizball, SEUCK and Parallax for the Commodore 64. He chats with us about those formative years and the development of his timeless games.
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Gregg Barnett (from issue 12): One of our all-time favourite C64 programmers, Gregg is the man behind Way of the Exploding Fist, Rock & Wrestle, and Horace Goes Skiing – to name but a few. We take Gregg back to his early days at Melbourne House, and discuss the inspirations behind his top C64 hits.
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David Darling (from issue 9): Now know as one of the founders of the incredibly successful Codemasters, David Darling, along with his brother Richard, first started out producing very simple games for the Commodore 64. David chats with us about the development of titles such as Chiller. Master of Magic, The Last V8, and BMX Simulator.
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Paul Clansey (from issue 14): A friend and FREEZE64 Subscriber, Paul produced a number of hits for the Commodore 64, but we take him back to 1984 to chat about one of his early arcade titles, which is one of our favourites: Cosmic Cruiser from Imagine Software.
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+ POKES ‘n CODES SPECIAL: We feature a whole load of new & exclusive cheats for the games discussed within the interviews.
And as always, it’s all wrapped up in a gorgeous A5 full-colour pro-print ‘zine posted straight to your door!
