RELEASED: February 2026 CURRENT STOCK: Available SIZE: A5 – 148 x 210 mm NO. OF PAGES: 36
EXAMPLE OF FEATURES: Commodore 64 game news, retrospectives, game developer interviews, new game reviews, demo features, game maps, exclusive POKES ‘n’ CODES, tutorials, C64 art, game development diaries, and hidden game secrets.
LOAD “ISSUE 82”,8,1 # Up above the streets and houses, rainbow flying high… #
FOUND ISSUE 82 # …everyone can see it smiling, over the sky #
COVER FEATURE: RAINBOW ISLANDS You *know* it’s a brilliant game; we *know* it’s a brilliant game; and so, let’s have some fun playing it for this much-anticipated retrospective!
READERS DIGEST: RAINBOW ISLANDS Let’s find out what you guys ’n’ gals make of Rainbow Islands — and the memories it still sparks from their glory‑days of play.
HIDDEN HARMONIES Warren shares yet another fine collection of lesser-known SID tunes including: Sidewinder II (Mastertronic), Tarzan Goes Ape (Codemasters), Scuba Kidz (Firebird/Silverbird), and Stack Up (Zeppelin Games). Another four great tunes to revisit and enjoy.
JULIAN RIGNALL’S CCRAPBACK! Our Julian takes us back to February 1987 where he digs up another collection of poop-covered C64 titles reviewed in ZZAP!64 issue 22. The poop-drenched offerings include: Highlander (Ocean Software), Storm (Mastertronic), Tarzan (Martech), and Hypa-Ball (Odin).
SECRET SQUIRREL INVESTIGATES Our cutesy rodent grabs another batch of secret case files, which includes: Armalyte (Thalamus) and Cybernoid 2 (Hewson) – with both games containing responses from their respective programmers. An exclusive if ever there was one!
DEVELOPERS’ DEN: GARY FOREMAN The legendary Gary Foreman drops by FREEZE Towers to share his journey into Commodore 64 game development, offering behind‑the‑scenes stories from the creation of Rainbow Islands, Orion, and Ranarama. Yes!
OUT OF THE ‘MOULDY CUPBOARD’ The Mouldy Cupboard is at it again, throwing up yet another relic from gaming’s distant past – one I have absolutely no memory of. Not only do I not remember playing it, I don’t even remember buying the thing. Have you ever heard of the game SEESAW from Quicksilva? Nope – neither have we, but it appears to be sitting in the Mouldy Cupboard waiting to be discovered!
DIARY OF A GAME: OPERATION VOSTOKA It’s time for part 11 of Chris Stanley’s Operation Vostoka game development diary as he starts working on the game’s rooms design. It’s all coming together.
MY C64 HEAVEN: RICHARD TAPPENDEN We take a trip over to Hamstreet in Kent to visit C64 hoarder, Richard Tappenden and chat about his proud collection of Commodore 64 gear.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.