FREEZE64 – Issue 78 – Jack the Nipper 2

RELEASED: September 2025
CURRENT STOCK: Available

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Here’s what we have for you in FREEZE64 issue 78:

LOAD “ISSUE 78”,8,1
# JACK, JACK, JACK, JACK YOUR BODY #

FOUND ISSUE 78
# JUMPIN’ JACK FLASH, IT’S A GAS #

COVER FEATURE: JACK THE NIPPER II
We power up our FREEZE-O-MATIC and follow the mischievous trouble-maker, Jack the Nipper, deep into the tropical forest to see if the chaos to his second Gremlin Graphics outing still holds up!

HIDDEN HARMONIES
Another instalment of lesser-known Commodore 64 SID-tunes. Warren hunts them down so that you can check them out! This issue includes: Time Traveller, Jeep Command, Video Meanies, The Forth Protocol, and Pulse Warrior.

JULIAN RIGNALL’S CCRAPBACK!
Julian takes us back to November 1986 where he digs up another collection of poop-drenched, worm-infested C64 titles reviewed in ZZAP!64 issue 19. The stinking poops include: Velocipede 2, Ninja, and Room Ten.

SECRET SQUIRREL INVESTIGATES
Our cutesy rodent grabs another batch of secret case files, which includes: BC’s Quest for Tires, Tarzan, and Ice Palace.

IN PICTURES: TERRY LLOYD
A photographic centre-fold celebrating the early game design and development years of our guest for this issue, Terry Lloyd.

THE DEVELOPERS’ DEN: TERRY LLOYD
This one has been a long time coming! The great graphic artist that is Terry Lloyd sits and chats about his time producing gorgeous C64 game graphics for Gremlin Graphics – which includes our cover feature game. We had so much to chat about that I had to split the interview into two parts — this one being the first.

KARL HÖRNELL’S PHANTOM PIXELS
Karl Hörnell shares another exciting glimpse into the past, unveiling a collection of rediscovered treasures from his personal archives.

OUT OF THE ‘MOULDY CUPBOARD’
Time to don your mask and dive into Atlantis Software’s Cops ‘n’ Robbers. Will it execute the most daring heist of the decade, or is it destined for a lonely stretch in the Mouldy Cupboard’s solitary confinement.

DIARY OF A GAME – OPERATION VOSTOKA
We share part 7 of Chris Stanley’s Operation Vostoka game development diary as he starts working on the character sprite movement.

A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.