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COVER FEATURE: PAPERBOY BY ELITE SYSTEMS Elite Systems’ 1986 arcade hit has become a Marmite title for the Commodore 64 community: you either love it or hate it… I’m definitely up for sharing some Paperboy love as I’m one of those fortunate gamers who discovered the title on the Commodore 64 BEFORE setting my eyes on the arcade version. And with that in mind, we take a retrospective look at Elite’s C64 smash hit game and find out what pedal power it possesses.
OUT OF THE ‘MOULDY CUPBOARD’ Scouring through the Mouldy Cupboard can sometimes reveal a lost and forgotten C64 title such as Super Scoop, which is worthy of investigation. Programmed by Stephen Kellett in 1984 and published by Micro Mart Software, we find out if this quirky arcade title is worth keeping away from the ever-growing mould!
DIARY OF A GAME – TOXIC FRENZY We share part 2 of Diary of a Game – The Making of Toxic Frenzy, a fun arcade game by Jason Oakley that we released as part of our FREEZE64 Christmas Eve 2020 exclusive. We pick up Jason’s diary as he continues working on the title screen and starts to implement the scroller…
JULIAN RIGNALL’S ZZAPBACK! He’s a Commodore 64/Gaming Legend and he’s part of our FREEZE64 team… The wonderful Julian Rignall celebrates a SIZZLER from ZZAP!64 issue 25 – May 1987, taking us Into The Eagles Nest.
SECRET SQUIRREL INVESTIGATES You know, finding hidden messages in C64 games is a pretty easy task; the tricky part is finding a game that has a hidden message in the first place. I have spent a crazy amount of hours scouring through game code, only to find that not all programmers felt the need to leave something for us all to find at a later date. In this issue, our fluffy, little agent opens case files for William Wobbler and Chiller 2.
DEVELOPER’S DEN: JON HARRISON I’ve always been intrigued by Elite’s Paperboy on the Commodore 64 – specifically the graphics, which somehow took on a different style to the original arcade version. And so what better way to find out more about the game graphics than asking the artist himself… We have a chat with Jon Harrison who is the graphic artist behind the visuals to many a Commodore 64 title including Paperboy and Ikari Warriors.
LET’S HACK: PAPERBOY We take a look at the code for our cover feature game, and also provide a few exclusive FREEZE64 POKES ‘n’ CODES that will allow you to ride around Acacia Avenue ’till your heart is content.
WE DON’T DO REVIEWS: RUNN ‘N’ GUNN Life is full of surprises, and none more than the fact that the Commodore 64 is 39 years old and quality games are STILL being produced for our dear, old machine… And quality is what you’re going to get with Runn ‘n’ Gunn, which is the latest C64 offering from veteran programmer Carleton Handley who is the man behind APB and Skull & Crossbones for the C64.
THE MAKING OF… CHILLER 2 We pop round to Andy Vaisey’s house to chat about the making of his tribute to Chiller, which he aptly named Chiller 2. Lots of interesting info to share about the production side of his spooky platformer.
NEW & EXCLUSIVE POKES ‘N’ CODES: CHILLER 2 And if you’re finding the game a tad too difficult to play through, then we have some new and exclusive FREEZE64 POKES ‘n’ CODES to help you along the way, which include: infinite lives, infinite energy, moon jump and more!
MY C64 HEAVEN WITH CHRISTER GORDON We whiz over to Sweden to check out Christer Gordon’s Commodore 64 collection and find out if he’s hording any C64 gems.
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