RELEASED: September 2020
CURRENT STOCK: Available
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Here’s what’s in issue 39:
COVER FEATURE: SWAMP FEVER
You know we love our quirky C64 games, which is why we’re featuring Swamp Fever from Players Software, which was programmed by our main interviewee, Keith Harvey. We check out the game, have a rummage around the code, and then provide you with a few useful cheats to help you through the game.
BITS ‘N’ BYTES: *EXCLUSIVE* GAME NEWS
You can rely on FREEZE64 to bring you *EXCLUSIVE* C64 game news. This exciting news comes straight to you from the programmer, Chris Stanley, and the designer, Rune Spaans. It’s pretty exciting stuff, and it’ll blow your mind!
DIARY OF A GAME – THE MAKING OF BADLANDS
Another 1990 diary entry from Steve Collins about the making of Badlands for Domark… this time there’s an end in sight as Steve starts to clean up his code ready for the release.
JULIAN RIGNALL’S ZZAPBACK!
ZZAPBACK is a favourite of yours, and it’s one of our favourites too… the fab Julian Rignall celebrates SIZZLERS and GOLD MEDALS from the December 1986 issue of ZZAP!64 magazine, which includes The Sentinel, Bobby Bearing, The Sacred Armour of Antiriad, Trailblazer, and Boulder Dash Construction Kit. Definitely worth checking out.
SECRET SQUIRREL INVESTIGATES
One of THE toughest games on the Commodore 64 has got to be Paul Shirley’s 3D-esque arcade platformer, Spindizzy. If you think Thing on a Spring was tough, you may want to play Spindizzy for a few minutes; it’s incredibly frustrating… but the thing is, it remains highly addictive with that ‘just one more try’ vibe to it. Anyway – have you ever noticed the hidden messages throughout the Spindizzy game map? Fear not as Secret Squirrel reveals them all to you…
CODERS’ CORNER: KEITH HARVEY
I think you’ve probably all realised by now that we don’t always focus on the most obvious C64 games and their developers; sometimes we love to throw you a curveball and share something a little quirky and unique… and I can tell you now: they don’t get more unique than our interviewee for this issue. We chat to the veteran Commodore 64 programmer Keith Harvey who shares some stories and interesting information about his time creating games for the Commodore 64.
THE GAMES WE TYPED IN: PLANET QWARRK
Back in February 1984, it appeared that C&VG magazine was on some kind of intoxicating substance because, for some strange reason, they tried to present this type-in as a Christmas game! And not just that – the accompanying artwork portrayed some kind of toy grappling game – much like the kind you’d find in an arcade. The thing is, their instructions and introduction to the game was very different to what ACTUALLY appeared when you ran the game… We check out Planet Qwarrk to find out how BASIC a game can be…
THE MAKING OF… HUMMDINGER
Created by Shaun Southern and Andrew Morris, Hummdinger (note the incorrect spelling) was released in 1988 by Alternative Software and sold for the princely sum of £1.99. The game was a beautifully crafted horizontal shoot-em-up that featured some impressive level graphics and precision coding. FREEZE64 recently caught up with the duo to find out how the game was developed and prepared for the Commodore 64 gaming market…
NEW & EXCLUSIVE POKES ‘N’ CODES
We have a small collection of exclusive CODES for the recently released FREAKY FISH DX by Chris and Brent Page.