FREEZE64 – Issue 53 – QuoVadis

RELEASED: April 2022
CURRENT STOCK: Available

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Issue 53- banner
IN FREEZE64 ISSUE 53:
# Hoo-rah, hoo-rah, hoo-rah, yeah… Over the hill with the swords of a thousand men #
FOUND ISSUE 53
You only have one life! If you value it, go home!” – Highlander
COVER FEATURE: QUOVADIS
It caused a bit of a stir back in the day with its vast map, excruciatingly difficult gameplay, and its prize of a real Silver Sceptre worth £10,000! But QuoVadis was definitely a game worth persisting with, as we find in our retrospective and honest look back at this early arcade adventure programmed by Steven Chapman for The Edge.
JOHN ROWLANDS’ APEX ARCADE
Our very own John Rowlands explains the origins of the parallax background in Scorpius, which he produced with his brother, Steve, for Silverbird. John also shares plenty of cool and rarely spoken about info about the development of Scorpius.
JULIAN RIGNALL’S ZZAPBACK! – PART 2
Julian celebrates SIZZLING C64 gaming delights such as Chuck Yeager’s Advanced Flight Trainer, Cosmic Causeway, Skate or Die, and R.I.S.K. – all top games reviewed in ZZAP!64 issue 33 from January 1988. But what does Julian think of the games today? He doesn’t hold back!
SECRET SQUIRREL INVESTIGATES
He’s back and he’s armed… with two more case files to share with you all: one is a brand-new release, and the other is an oldie from the nineties.
DEVELOPERS’ DEN: STEVEN CHAPMAN
We bear arms and strike swords with the veteran programmer Steven Chapman, who discusses the challenges producing QuoVadis for The Edge. Plus – we also chat about the making of Revelation and Wizardry, which Steven produced back in the eighties. There’s a lot to discuss in this extended and exclusive FREEZE64 interview.
COMPOSER WATCH WITH CHRIS ABBOTT
Commodore 64 SID maestro and musical genius Chris Abbott joins the FREEZE64 team with his new and regular feature, COMPOSER WATCH. In this first instalment, Chris takes us back to the SID sounds of 1983.
THE MAKING OF LASER ZONE WITH JEFF MINTER – PART 1
We have a cosy chat with Jeff Minter about his fabulous 1983 Llamasoft release, Laser Zone, which is one of my all-time favourite arcade games for the Commodore 64.
DIARY OF A GAME – TRAN BY STEVE COLLINS
Steve Collins shares part 8 of his TRAN development diary – a Commodore 64 game he produced back in 1987. We continue with Steve’s TRAN [currently known as TARA] development diary as he puts the finishing touches to Herobotix, whilst at the same time implementing the enemy bullets into Tara AKA TRAN.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.