RELEASED: August 2021 CURRENT STOCK: Available
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IN FREEZE64 ISSUE 48:
COVER FEATURE: SLEEPWALKER
Here in the UK, we’re suckers for a good charity event – whether it’s raising money by having all your hair shaved off, or maybe sitting in a bathtub of baked beans for the day… we’re mad for it! And so back in 1992, Ocean Software had the clever idea of producing a specific game as part of the Comic Relief charity event called Red Nose Day. That game was to become Sleepwalker, and we’re giving it one of our famous FREEZE64 retrospectives and hopefully stop you from drifting off to sleep!
OUT OF THE ‘MOULDY CUPBOARD’
There have been times in computer gaming history when a crossover between two rival computers has been necessary, and C5 Clive by Scorpio Gamesworld on the Commodore 64 was one of those moments – two giant rivals together for a mere moment. We charge up C5 Clive’s monstrous battery and smoothly ride it out of The Mouldy Cupboard for a play or two.
DIARY OF A GAME – TRAN BY STEVE COLLINS
Part 4 of our exclusive Diary of a Game – The Making of Tran, an unreleased Game That Wasn’t for the Commodore 64, which was created by veteran C64 programmer, Steve Collins, back in 1987. We continue with Steve’s development diary on Tuesday 4th August, 1987 as he continues working on the TRAN firing mechanism and battles with the speed rates of his scrolling starfield…
JULIAN RIGNALL’S ZZAPBACK!
Our Julian revisits the SIZZLERS and GOLD MEDAL winning games from the October 1987 issue of ZZAP!64 magazine where he plays Bubble Bobble, Arcade Classics, Red L.E.D., and Mega Apocalypse. A top collection of games for the Commodore 64.
SECRET SQUIRREL INVESTIGATES
Our fluffy ball of secrets checks out another set of Commodore 64 games with hidden messages and incorrect titles. How on EARTH does he find all these secrets!
DEVELOPERS’ DEN: CHRIS WALSH
Time to chat with yet another Commodore 64 programming legend to reveal a little more about what the gaming industry was like back in the eighties and nineties, and how games were being produced for our beloved Commodore 64… This time round we’re in conversation with the great Chris Walsh who produced such delights as Sleepwalker (Ocean Software), Biff (Beyond Belief), and a variety of educational Fun School releases for EuroPress, all for the C64.
HARDWARE HOARD: THE KUNG-FU FLASH CART
So, you bought the latest indie masterpiece as a digital download, but you’d really like to play it on a real C64? Perhaps you were tempted by one of those gadgets that can bridge the gap between emulators and your original hardware, but were put off by the price? The Future Was 8-bit might have just the thing… Our very own Dan Tootill kindly checks out the fab Kung-Fu Flash cartridge from TFW8bit.com. It looks like a piece of C64 hardware worth owning.
THE GAMES WE TYPED IN: LOKO
Back in 1984, legendary Commodore 64 programmer Tony Crowther was riding the wave of success with his impressive and ever-growing catalogue of games for Alligata Software and Gremlin Graphics, which included titles such as Blagger, Percy the Potty Pigeon, Monty Mole, LOCO, and Suicide Express. But it appeared that success didn’t completely go to Tony’s head as he still had the time to create and share a BASIC type-in listing that presented us mere mortals with a new, FREE C64 game to play. And for the modest sum of 85p (the price of Commodore Horizons), LOKO was yours. We revisit Tony’s BASIC offering and see if it was worth the hours of typing.
NEW & EXCLUSIVE POKES ‘N’ CODES
A fab collection of POKES ‘n’ CODES for Emiliano Paglia’s DON’T BREAK THE BALLS, which was recently published by Double Sided Games.
FRANK GASKING’S HIDDEN TREASURES
More of Frank’s Hidden Treasures. This time round he takes a look at a classic Compunet demo, where hidden within are the remains of an abandoned game, followed by a look at an odd Space Invaders game that was tucked away in a classic Ocean Software title that you’d least expect. Finally, he finishes off with his favourite unreleased game, Spellcast, and shares some cool, hidden features along with vital clues that solve mysteries of how the final game was to be.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.