RELEASED: September 2026 CURRENT STOCK: Coming soon SIZE: A5 – 148 x 210 mm NO. OF PAGES: 36
EXAMPLE OF FEATURES: Commodore 64 game news, retrospectives, game developer interviews, new game reviews, demo features, game maps, exclusive POKES ‘n’ CODES, tutorials, C64 art, game development diaries, and hidden game secrets.
See below for this issue’s full contents.
🛒 [[ BUY SOON ]]
Here’s what we have for you in FREEZE64 issue 88:
LOAD “ISSUE 88”,8,1 “Are you telling me you built a time machine… out of a DeLorean?“
FOUND ISSUE 88 “I’m your density… I mean, your destiny.“
COVER FEATURE: BACK TO THE FUTURE Martin Walker’s Back to the Future has taken its fair share of knocks over the years, so we’ve decided to shove it into our infamous FREEZE‑O‑MATIC™ and finally settle the score. Just how bad (or good) is it? Time to find out.
HIDDEN HARMONIES This time around, Warren is sharing four of his personal favourites, which include: Rollerboard, Mean City, Citadel, and Garfield: Big, Fat, Hairy Deal.
JULIAN RIGNALL’S CCRAPBACK! Julian returns to ZZAP!64 issue 23 from March 1987 where he shares three more shite-drenched low-scoring Commodore 64 titles. These include: Terra Cognita, Zub, and Peter Shilton’s Handball Maradona! They bloody stink!
SECRET SQUIRREL INVESTIGATES Since FREEZE64 issue 58, Secret Squirrel has been quietly keeping a couple of case files on Ian Potts, and now it’s finally time to crack them open.
ALL MAPPED OUT: GHOSTS ‘N’ GOBLINS ALL MAPPED OUT is back! It was the very first thing we ever did with the centrefold in FREEZE64 issue 1, and after ten years it’s making a triumphant return. We’re kicking things off with Elite Systems’ classic Ghosts ‘n’ Goblins.
DEVELOPERS’ DEN: MARTIN WALKER Back to the Future takes centre stage as this issue’s cover feature game, and its creator Martin Walker joins us to talk through its development — and hopefully clear up a few lingering questions surrounding the game’s notoriously poor reception. It’s a candid deep‑dive, where he opens up about the making of his arcade adventure.
LET’S HACK: BACK TO THE FUTURE And as we always love to do, we take Martin’s game and squeeze it through the old VINNY‑O‑MATIC™ for some helpful and fun POKES.
BYTESIZED! FRESH, NEW C64 GAMES! We introduce a NEW, regular feature called BYTESIZED where we dive into the latest Commodore 64 releases, play each one for a quick five‑minute blast, give you our first impressions, and then leave the rest for you to uncover. We want to avoid the over-inflated opinions and leave you to decide if you love the game or not. Just how it should be.
DEMO DEMONS: THE LAB We share yet another cracking scene demo with you all. This time it’s The Lab by Elysium — a brilliant slice of C64 wizardry that proves, once again, the demo scene is still very much alive and kicking. These creations just keep blowing us away!.
OUT OF THE ‘MOULDY CUPBOARD’ We’re diving back into good old 1983 to unearth one of Bubble Bus’s early curiosities: Cavern Run. Is it staying out or going back in? Time to find out!
DIARY OF A GAME: OPERATION VOSTOKA The game’s development is almost wrapped up, but Chris still has a couple more diary entries to share with us all. Oooo… it’s getting exciting now!
MY C64 HEAVEN: TONY BRICE A chance to check out a FREEZE64 reader’s Commodore 64 collection. This time around we’re off to Devon to visit Tony Brice.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your door.