RELEASED: July 2026 CURRENT STOCK: Available SIZE: A5 – 148 x 210 mm NO. OF PAGES: 36
EXAMPLE OF FEATURES: Commodore 64 game news, retrospectives, game developer interviews, new game reviews, demo features, game maps, exclusive POKES ‘n’ CODES, tutorials, C64 art, game development diaries, and hidden game secrets.
LOAD “ISSUE 86”,8,1 # I’M SO EGG-CITED, AND I JUST CAN’T HIDE IT… #
FOUND ISSUE 86 # CHICK, CHICK, CHICK, CHICK, CHICK-EN… LAY A LITTLE EGG FOR ME #
COVER FEATURE: CHUCKIE EGG Hen‑house Harry finally strutted onto the C64 back in 1984, courtesy of A’n’F’s ever-popular Chuckie Egg. But how does this cute platformer hold up four decades later? It’s time to crack it open once again and find out in our FREEZE64 retrospective. Is it scrambled egg, or a perfect omelette?
GAMES WE TYPED IN: ASTEROID LANDER The Games We Typed In is back with the cool Asteroid Lander! This series is one of my favourite things to write, and with a backlog of cool BASIC type‑ins waiting to be shared, it felt like the perfect time to bring you another gem from the pile.
JULIAN RIGNALL’S CCRAPBACK! Our Julian shares the first batch of ccacky games reviewed in ZZAP!64 magazine issue 23 from March 1987. They include the turd-dripping Labyrinth, Olli & Lissa, and Repton III. The thing is, one of them is actually a favourite of mine! Oops.
SECRET SQUIRREL INVESTIGATES Our cutesy rodent has unearthed another batch of secret case files, which this time are filled with the names of mysterious women. Intriguing. We also have a cool reader contribution that we wanted to share with you all.
DEVELOPERS’ DEN: SEAN TOWNSEND It goes without saying that I’m always over‑excited whenever I get the chance to interview a veteran Commodore 64 game developer, and this time is no exception. He’s the talented game developer behind Chuckie Egg 1 & 2, but where did it all begin for Sean, and how did he get to produce the likes of U.S. Gold’s Road Runner for the Commodore 64? Our exclusive chat reveals all!
A MOMENT WITH… KEITH DODD The graphic designer behind Solar Software’s iconic game cover art sits down with us for a quick Q&A about his time creating some of the most memorable and unique cover artwork for the Commodore 64.
OUT OF THE ‘MOULDY CUPBOARD’ I’m always hoping to stumble across something familiar, because when I do, it usually sparks a rush of warm memories from the Eighties, to a time when life was simpler, hair was bigger, and my gaming expectations were a lot lower. This time around, Super Rider from Firebird Software is neatly extracted from the cupboard. Is it going to be a lightning gallop or a measly trot? It’s time to find out!
DIARY OF A GAME: OPERATION VOSTOKA Part 15 of Chris Stanley’s Operation Vostoka game development diary. In this instalment, he starts implementing the in-game objects into the mix.
MY C64 HEAVEN: CARLOS “OSO” RIENZI A chance to check out one of our reader’s Commodore 64 collection.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your door.