RELEASED: June 2022 CURRENT STOCK: Available BUY A COPY:
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FREEZE64 ISSUE 54 CONTENTS:
LOAD “ISSUE 54”,8,1 “Never underestimate the power of The Force!”
FOUND ISSUE 54 Star Wars has always been my ultimate goto sci-fi movie franchise. Kirk, Spock, Picard, Seven-of-Nine… you just can’t beat a bit of warp speed!
COVER FEATURE: THE EMPIRE STRIKES BACK Released on May 4th (Star Wars Day) 2022, the Atari version of The Empire Strikes Back finally made its debut on our beloved breadbin, and so we check out the game and find out if it really does have the ‘power of the force’.
WE DON’T DO REVIEWS! Dan Tootill powers up his C64, plugs in his Competition Pro mini joystick, and loads up Robot Jet Action for a lengthy session of pure platforming pleasure.
JULIAN RIGNALL’S ZZAPBACK! Time for our Julian to check out the top games reviewed in ZZAP!64 issue 34 from February 1988, which includes Platoon, Match Day II, and Hunter’s Moon.
SECRET SQUIRREL INVESTIGATES Seeing that we’ve made this a bit of a ESB special issue, we’ve let Secret Squirrel loose on the game to hunt out messages and cheats that are hidden within the game code. Plenty to reveal and share!
DEVELOPERS’ DEN: STEVE DUNN We chat with veteran Commodore 64 programmer Steve Dunn about his journey through the C64 software market, and discuss the making of his 1988 Electra Software release, Better Dead than Alien.
THE MAKING OF LASER ZONE – PART 2 Jeff Minter is back at FREEZE64 H.Q. to finish off our chat about the making of his fabulous 1983 Llamasoft release, Laser Zone – a favourite of ours.
COMPOSER WATCH WITH CHRIS ABBOTT Chris Abbott of C64audio.com takes us back to the SID tunes and composers of 1984. Lots of historical information to digest.
THE MAKING OF THE EMPIRE STRIKES BACK Our good friend and programmer Chris Stanley pops in for a cuppa and chat about the development and evolution of Megastyle’s The Empire Strikes Back. A fascinating insight into the current development process of making a parallax scrolling arcade shoot-em-up with a Star Wars twist.
DIARY OF A GAME – TRAN BY STEVE COLLINS Our next instalment of the making of TRAN by the great Steve Collins. This time round Steve looks at the weapons selection code, and fiddles a little more with his rotating planets mechanism.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.