FREEZE64 – Issue 52 – P.C. Fuzz

RELEASED: March 2022
CURRENT STOCK: Available

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Issue 52- banner
# DON’T STAND SO, DON’T STAND SO, DON’T STAND SO CLOSE TO ME… #
COVER FEATURE: P.C. FUZZ (Anirog Software, 1984)
What do we have here then? It’s not a likely suspect that you would expect on the cover of a Commodore 64 ‘zine… but you know us; we don’t always follow the laws of magazine etiquette. Let me introduce you to P.C. Fuzz, which was programmed back in 1984 by our interviewee for this issue, Jeff Gamon. We give Jeff’s game a hefty grilling with our good-cop, bad-cop retrospective routines.
JOHN ROWLANDS’ APEX ARCADE
John is back with his second instalment in an on-going series of articles taking a deep dive in to the back catalogue of C64 games by Apex. This time round John discusses the influences and techniques to Apex’s stunning snowfall effect in Creatures 2 – Torture Trouble.
JULIAN RIGNALL’S ZZAPBACK! – PART 1
Our Julian treats us all to another tasty instalment of his incredibly popular ZZAPBACK column. This time round, he checks out the high-scoring SIZZLERS from the January 1988 issue of ZZAP!64 magazine. Three very cool games: Combat School, Driller and Tetris.
SECRET SQUIRREL INVESTIGATES
Monsieur Squirrel investigates some hidden elements in last issue’s Mouldy Cupboard game, Stairways, and also manages to trigger some interesting poultry characters in Zeppelin’s International 5 A-side!
DEVELOPERS’ DEN: JEFF GAMON
We’re going back to the early days of the Commodore 64 to have a chat with Anirog Software’s Jeff Gamon who created various arcade games for our beloved machine – including our cover feature game, P.C. FUZZ. Lots to chat about and lots to reveal!
MINING MONTY MUSIC WITH CHRIS ABBOTT
Here’s a real *exclusive* for you! Our good friend Chris Abbott at C64audio.com recently stumbled upon a hidden and unreleased Rob Hubbard tune, which he shares *exclusively* with our FREEZE64 readers – you heard it here first, folks! Oh – and we’ll have a lot more from Chris and the history of SID music from issue 53 onwards. Exciting times!
THE MAKING OF WILLOW PATTERN 2021
Back in issue 47, we featured Firebird’s Willow Pattern by the lovely Greg Duddle, and now we check out the updated, fixed and enhanced version by our good friend and FREEZE64 subscriber Mark Shephard, who reveals exactly what he did to Greg’s original version, and why.
NEW & EXCLUSIVE POKES ‘N’ CODES
We have a cracking little collection of POKES ‘n’ CODES for you, which you will be able to use with the fab Bombjack-esque style platformer ROBOT JET ACTION, which was programmed and released by the great Tomasz Mielnik and Kamil Wolnikowski.
DIARY OF A GAME – TRAN BY STEVE COLLINS
Steve Collins starts to work on the in-game graphics in part 7 of his cool development diary for his unreleased C64 game, TRAN. We also get a glimpse into the final stages of his published game, Herobotix, which was released by Rack-It/Hewson.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.