FREEZE64 – Issue 42 – Druid

RELEASED: January 2021
CURRENT STOCK: Available

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IN FREEZE64 ISSUE 42:
COVER FEATURE: DRUID FROM FIREBIRD SOFTWARE
We celebrate Druid, which was Firebird Software’s successful full-price release from 1986 and was programmed by our interviewee for this issue, Andrew Bailey. We take a retrospective look at Andrew’s top game, and also feature some of the sprites within the game code. Oh – and Dan Tootill returns to share his interesting views and opinions on the game.
OUT OF THE ‘MOULDY CUPBOARD’
Supa Catcha Troopa: never heard of it, never played it, but for some reason, I own this incredibly quirky arcade game. Is it going back in the Mouldy Cupboard, or is it staying out?
DIARY OF A GAME: THE MAKING OF TOXIC FRENZY
New-age C64 programmer Jason Oakley shares his diary of a game with us all, and documents his progress with the making of our FREEZE64 game, Toxic Frenzy.
JULIAN RIGNALL’S ZZAPBACK!
Our very own Julian ZZAPSBACK to April 1987 to check out the SIZZLER that was Gunship in ZZAP!64 magazine issue 24.
SECRET SQUIRREL INVESTIGATES
Our cuddly vermin has some interesting case files with hidden messages to share with you from a brand new C64 game and also a quirky title from 1985.
CODERS’ CORNER: ANDREW BAILEY
Andrew Bailey chats with us about the making of his top Commodore 64 titles, Druid 1 & 2, and also the lesser known Headache, and Demons of Topaz. Lots to share about his career in C64 game development.
DISCOVERING TROOPER
Rob Stevens and I reveal how the recently released TROOPER came to light, and we share some of the development side of this game that never was.
WE DON’T DO REVIEWS!
After making it our FREEZE64 Game of the Year 2020 (see below), we thought it was only right to treat Neptune Lander Elite to a FREEZE64 mini review – WE DON’T DO REVIEWS!
THE MAKING OF… SNARE BY ROB STEVENS
Rob Stevens is back again with the making of Snare from Thalamus Software. We delve into the design, programming and music for this successful title from 1989. Lots of great info and C64 gaming design history to share with you.
NEW & EXCLUSIVE POKES ‘N’ CODES
A fun collection of POKES for Neptune Lander Elite, and Showdown, which you won’t find published anywhere in the C64 scene… because we made them EXCLUSIVELY for you!
MY C64 HEAVEN
We whizz over to Upton in the UK and chat with Commodore 64 programmer Chris Stanley who shares his C64 collection with us all. I’m definitely intrigued to find out what a C64 programmer keeps on his shelves.
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.