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IN FREEZE64 ISSUE 40:
COVER FEATURE: BARBARIAN II – The Dungeon of Drax History has shown us that game sequels are not always a good thing, and that sometimes a follow-up to an already successful idea can sometimes tarnish the original game…
Fortunately, this wasn’t the case for our cover feature game, which had big shoes to fill back in 1988 when Palace Software decided that they would continue their head-chopping Barbarian saga with a multi-screen arcade adventure – featuring both male and female leads. The task of programming Barbarian II was passed to Commodore 64 programmer Rob Stevens, who along with Jo Walker and Richard Joseph, produced an incredible sequel that would bury the likes of arcade adventure FIST 2, and earn itself a well-earned score of 96% and a Gold Medal from ZZAP!64 magazine.
We take a retrospective look at the amazing Barbarian II – The Dungeon of Drax, with a few extra memories from our good friend and C64 partner in crime, Frank Gasking of GTW64.co.uk.
OUT OF THE ‘MOULDY CUPBOARD’ Time for another serving of Commodore 64 rarities from the infamous Mouldy Cupboard. Our game for this issue was lodged deep within the confines of the cupboard, and I almost missed it if it wasn’t for the fact that it was stored in a clear container, and I could see the game desperately staring at me, pleading to be rescued.
DIARY OF A GAME – THE MAKING OF BADLANDS Our Badlands diary with the great Steve Collins is coming to an end, with this issue revealing the penultimate ‘making of’ diary entries of Steve’s fast-paced arcade game on the C64.
JULIAN RIGNALL’S ZZAPBACK! We love him; you love him… we all love him! Our Julian is here with another fine collection of C64 hits, which have been taken from issue 22 of ZZAP!64, February 1987. We get to hear his past and present views on Gauntlet, Escape from Singe’s Castle, Park Patrol, and They $tole a Million.
SECRET SQUIRREL INVESTIGATES He investigates; he hacks; and then he reports. Our delightful squirrel is back again with another set of case files for us all to delve into, which include: Freaky Fish DX, Trooper Truck and Toad Force.
CODERS’ CORNER: ROB STEVENS We chat with one of the top C64 coders at Palace Software, Rob Stevens, who was tasked with creating our cover feature game, Barbarian II. It was a mean feat to pull off, and a lot of pressure was on Rob to create a worthy follow-up to one of the Commodore 64’s most successful beat-em-ups. We find out EXACTLY what went on behind the scenes…
WE DON’T DO REVIEWS! You KNOW that we DON’T do reviews! How many times do we have to tell you! Anyway – this time round you’re getting two reviewers for the price of one as Dan Tootill takes to the stage with Vinny to review Boxymoxy, a new release from Tony Savona and RGCD.
SPOILER ALERT! L’ABBAYE DES MORTS 64 Along with POKES, C64 game endings is our bread and butter, and we LOVE sharing them with you all. This time round we reveal the brutal game ending to the charming C64 platformer, L’Abbaye Des Morts 64, which was programmed by Tony Savona (him again!)
NEW & EXCLUSIVE POKES ‘N’ CODES We have a nice little collection of POKES ‘n’ CODES for you to play with, which include some exclusives for Flying Saucers and The Cursed Prophet, and some game ending codes to play with.
MY C64 HEAVEN WITH BRENDAN RANDALL Brendan Randall in Canada kindly shares his Commodore 64 collection with us all, as well as discussing some of his gaming likes and dislikes.
Yet ANOTHER issue crammed FULL of exclusive Commodore 64 content.