RELEASED: December 2017 CURRENT STOCK: Available SIZE: A5 – 148 x 210 mm NO. OF PAGES: 36
EXAMPLE OF FEATURES: Commodore 64 game news, retrospectives, game developer interviews, new game reviews, demo features, game maps, exclusive POKES ‘n’ CODES, tutorials, C64 art, game development diaries, and hidden game secrets.
COVER FEATURE: BEE52 BY NICK TAYLOR This game was set to be released by Codemasters, but never reached the shelves of our local computer game stores. As well as looking back at the game, we also delve into the code and POKE around for a few cheats and features.
AN INTERVIEW WITH NICK TAYLOR We speak to the prolific Commodore 64 game programmer, Nick Taylor, who’s the man behind many of the Hi-Tec and Codemasters games such as Sky High Stuntman, Steg the Slug, Wacky Races, Interchange and a whole lot more!
PLANET GOLF ON A DESERT ISLAND! Antonio Savona, the force behind P0 Snake and Planet Golf, becomes our next castaway in our popular Desert Island Disks feature.
THE GAME ENDING TO BEE 52 IS REVEALED As well as being our cover feature, we also reveal the game ending to Nick Taylor’s fun and colourful arcade budget title.
THE MAKING OF… BALLISTIX BY MIKE DAILLY We chat to Mike Dailly about his 1989 release and discuss the ins and outs of how he created the game and what challenges he faced.
BUILT-IN CHEATS – NO FREEZE REQUIRED Not all games require you to FREEZE them to type in cheats. Some of them have built-in cheats, which we will reveal in our comprehensive BUILT-IN CHEATS guide.
WE DON’T DO REVIEWS! We’ve got some more of our mini-game reviews for new Commodore 64 releases… but WE DON’T DO GAME REVIEWS!
AND ALSO… FREEZE64 wouldn’t be the same without GAMES IN THE MAKING / SNIPPETS OF NEWS, more game cheats, and finally more revealing case files from our intrepid SECRET SQUIRREL.
All that and much more in this exciting new issue!